“Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. I: The Histories (Skyrim Library, 1) - BY Bethesda Softworks Book. “Mods will remain a free and open system where anyone can create and share what they’d like,” the page reads. (EPUB)->Download Baking with Kim-Joy: Cute and Creative Bakes to Make You Smile BY. In its Creation Club FAQ, the company says a definitive “no” to the question of whether mods will be available for real cash. Speaking in 2015 about the controversy, Bethesda’s Pete Hines said that his company would re-evaluate the idea of paid mods in the future, saying that “there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.” But two years doesn’t seem to have reversed Bethesda’s decision. Speaking at the time, Valve’s Alden Kroll said that Valve " didn't understand exactly what we were doing” by introducing real money into established modmaking communities. The program faced widespread criticism from PC gamers as soon as it launched, and lasted only a week before the publisher canceled it. ![]() Bethesda was one of the first companies to get involved in a paid mod program Steam creator Valve launched - and then quickly shelved - back in 2015. ![]() That said, the idea of paying for third-party mods is not unheard of. All Creation Club add-ons will go through Bethesda’s development process
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